Deathwatch Living Errata – Fantasy Flight Games. Views Black Crusade Errata / FAQ – Fantasy Flight Games · that were overlooked when compiling the Deathwatch errata: .com/index. php?/topic/deathwatch-living-erratafaq/?p= Deathwatch House Rules – Version Newby Basis: Uses Deathwatch Core Book with Living Errata p. Sound Constitution (Talent).
My playtest group can now stop lving Ross about it each and every submission. And you and your playtest group should be awarded imperial laurels livinv this heroic display of endurance in the face of dire circumstances too.
Damaging a Horde page Glad for the errata but it seems that the Unrelenting Devastaion fix has accidently nerfed every other blast weapon to the point of uslessness.
Deathwacth would mesh with the HB example. The Plasma Cannon might be deaathwatch though. That would work pretty well as a fix, I wonder if it would have been better just to say that HB can’t get metalstorm ammo. It needed a fix, just not sure this was the needed fix. Actually even higher in the case of Fire Warriors as they tend to be played in smaller hordes, magnitude-wise. I just need to keep on about the same rule in Rogue Trader now, and then hopefully all of them will have the same rule.
I’m surprised to see no change in the damage for Melta and Plasma weapons though, I would have thought, given the posts on most boards I frequent, they’d have upped them in power.
It’s interesting that the clarification for the ammo was ” Yes – they have unlimited standard ammo “. I told you the Stranglethorn’s profile was a mistake.
Some here said it wasn’t. Other than the caveat that GMs, if they didn’t want that, could go with the Rule of 3 which, for the Tactical Marine, would be 9 magazines, since he needs 3 magazines for a single full load of his bolter.
I would find that pretty fair, all in all. If you need more than that, you probably need to use those bolts better, or to ensure you have supply drops prepared. The weapons in general need to be given a second look. Perhaps it makes sense to first stabilize the combat rules and then work on the weapon stats. No clarification yet on whether every fate point restores Cohesion or only dedicated Fate points I guess the latter.
Further Clarification on Tactical Expertise might be due: If I fail the command test, can I spend Cohesion all anew and try again immediately? I think so but to be sure More psy power might require correcting the action cost to sustain it might of the ancients?
Also a minor issue, Psychic Technique on page has not been errated away it was one of the early things I mentioned.
Oh I understand that, I’m just surprised that ” Rule of 3 ” wasn’t their first answer erratq than the ” But if you want And is there a reason why they reduced the Requisition amounts for each objective type? Makes getting things like Terminator Armour quite difficult unless your missions has loads and loads of objectives tacked on.
I think their primary goal was to create an epic cinematic experience, and conservation of ammo doesn’t always fit with that. People in my camp that want their players to have errats on standard ammo don’t fit the main thrust of the game. I don’t think we’re their primary customer. As for reduced req, I think that was the point. A lot of us myself included felt the req tossed around was a bit too high, enabling marines to get boat loads high end stuff. That doesn’t explain why they didn’t leave the veteran objective bonus high.
After all the difficulty assessments are the tweaking tools of deahhwatch GM here.
Deathwatch Living Errata is now online! | Deathwatch | RPGGeek
That would have allowed for missions with Terminator Armour without loads of primary objectives of non-standard assignments by the Captain. Requisition was something I personally thought was far too high.
The main issue really is that it doesn’t scale very well. The original values were too livingg for lower ranks, yet the newer ones might be a bit low for upper ranks. I like the change personally, since most of the game will be played at ranks ish I’d wager. If you, as a GM, find that your players at higher ranks can’t rrrata some of the toys they need, then I’d say add a “Rank bonus” or 20 or something as needed.
My 2 Thrones Yay for the errata being here!
Deathwatch – Living Errata v1.1
This means, if your kill-team is going crawling on a Space Hulk, you, as the GM, don’t even need to make them waste req-points on Terminator armor, and that req can be spent on other, more ecclectic and possibly neccessary items. Why should someone “push” the ability to channel engery with the weapon and have the risk of a warp phenomenon when it does no make a diffence?
So where is the point? I’m not saying that a librarian should push all the time, but there are situations that calls for it. A starting Librarian will have PR 3. The difference in bonus gives you a higher chance of success and an additional DoS or two.
You need to be a member in order to leave a comment. Sign up for a new account in our community. Already have an account? The Deathwatch Living Errata is now online! Posted January 4, Share this post Link to post Share on other sites.
FFG Ross Watson said: Finally they fixed Righteous Fury to sane levels!!! Which seems to be odd. I just need to keep on about the same rule in Rogue Trader now, and then hopefully all of them will have the same rule I’m surprised to see no change in the damage for Melta and Plasma weapons though, I would have thought, given the posts on most boards I frequent, they’d have upped them in power.
I also have one or two annotations to make: As mentioned Unrelenting Devastation errata should probably be about automatic heavy weapons.
None of this is a pressing issue in my mind though; for now I am happy with the errata we have. Thanks Ross and everyone for getting this out. Posted January 5, Has someone understood the new wording for the force weapons? I simply dont get it. Can someone explain me that, pls. Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community.
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