EBERRON WARFORGED PDF

Warforged Traits Ability Score Increase: Your Constitution score increases by 1., Size: Medium., Speed: 30 feet., Warforged Resilience: You have resistance to poison damage and advantage on saves against Wayfinder’s Guide to Eberron . Built as mindless machines to fight in the Last War, the warforged developed sentience as a side effect of the arcane experiments that sought to. The warforged were made as the ideal soldiers to serve in the devastating Last War. Although they are constructs, they have much in common with living.

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Built as mindless machines to fight in the Last War, the warforged developed sentience as a side effect of the arcane experiments that sought to make them the ultimate weapons of destruction.

With each successive model that emerged from the creation forges of House Cannith, the warforged evolved until they became a new kind of creature—living constructs. Warforged are renowned for their combat prowess, their size, and their single-minded focus. They make steadfast allies and fearsome enemies. Warforged appear as massive humanoids molded from a composite of materials—obsidian, iron, stone, darkwood, silver, and organic material—though they move with a surprising grace and fl exibility.

Flexible plates connected by fibrous bundles make up the body of a warforged, topped by a mostly featureless head. Each of these runes are unique to each wrforged, giving them a sense of individuality.

Warforged have no physical distinction of gender; all of them have a basically muscular, sexless body shape. In personality, some warforged seem more masculine or feminine, but different people might judge the same warforged in different ways. The warforged themselves seem unconcerned with matters of gender. They do not age naturally, though their bodies do decay slowly even as their minds improve through learning and experience.

Unique among constructs, warforged have learned to modify their bodies through magic and training.

Many warforged are adorned with heavier metal plates than those their creator originally endowed them with. This customized armor, built-in weaponry, and other enhancements to their physical form help to differentiate one warforged from another. Warforged can have unique personality traits, though, as they are constructs, those are restricted in some ways. They experience anger, pain, fear, and hatred like their human creators.

All warforged naturally enerron reserved, stoic, and pensive, hiding an array of emotions behind their inexpressive metallic faces. Their faces were not designed to display warforgrd expressions, so it can seem like they are distant to the conversation. Some warforged can be incredibly naive and lack a sense of introspection. However, many others are the opposite and question their existence, they wonder if, as constructs, they have souls, and ask what becomes of eberdon in the after life.

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The more intelligent warforged create complex philosophies about what they perceive and learn.

Though warforged can show loyalty to religions and organizations, typically they become loyal to a small group of comrades. Warforged often have little life experience as they have spent most of their time working towards one specific duty, usually soldiering. If there is one interest all warforged share it is their love of working and the satisfaction of a job well done.

Many create endless lists of goals and chores to feed that feeling. They take pride in their work and can work incredibly hard, both traits that make them dislike idleness and failure. Warforged can excel at most tasks, having a single-minded efficiency, especially in combat related roles.

As the warforged warforger to find a place in society for themselves after the Last War, they simultaneously struggle to fi nd ways to relate to the races that created them.

Race: Warforged | D&D Eberron 5E

In general, the humanoid races of Khorvaire regard the warforged as an unpleasant reminder of the brutality of the Last War and avoid dealing with them when possible.

In Thrane and Karrnath, the warforged are still seen as the property of the military forces that paid to have them built, and most warforged in those nations serve as slave labor, often used to repair buildings and roads damaged or destroyed in the war.

Throughout the rest of Khorvaire, they have freedom but sometimes find themselves the victims of discrimination, hard-pressed to fi nd work or any kind of acceptance. Some Warforged adopt names from the culture they were created in, though most of their names were assigned at construction and are straightforward and related to their job, abilities or rank.

Many Warforged simply accept the nicknames given to them by their comrades while others seek more meaningful names that best describe them. This is usually a special designation a warforged has for its friends and carries a special meaning to them emotionally. A Warforged is built complete and considered fully developed after construction. As of current year the maximum age of a warforged is 33 years and the youngest possible is 2 years. Warforged are generally neutral. They were built to fight, not to wonder whether fighting is right.

Though they are perfectly capable of independent thought and moral speculation, most choose not to wrestle with ethical ideals. Your size is medium. Even though you were constructed, you are a humanoid. You are immune to disease. You do not need to breathe, eat or drink, but you can ingest food or drink if you wish. Instead, they settle into a resting state, remaining semi-conscious for 4 hours each day. While in this rest state, you are fully aware of your surroundings.

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You gain the benefits of a long rest after this period of being inert. You have advantage on saving throws against poison, and you have resistance against poison damage. During a short rest, you can bond a suit of armor you are wearing to your body. When you finish that short rest, the armor you are wearing is bonded to you, and it cannot subsequently be removed from your body until you finish another short rest during which time you remove the bonded armor.

You must be proficient with the armor in order to bond it to yourself. You may add your proficiency bonus to your death saving throws. Two main types of warforged were created, with warforged soldiers being the most common. A Warforged Scout is a more nimble iteration of the Warforged. You were built for speed and mobility over raw power. A Warforged of this model possess the following traits.

You will be on the lighter size of warforged weights and heights. Built for scouting missions you have been created with darkvision.

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. A Warforged Soldier is what many first envision when imagining Warforged in general.

Warforged Titan

They possess the following traits. You can never be disarmed because you are a weapon. Warfoeged are proficient with your unarmed strikes, which deal 1d4 bludgeoning damage using your Strength modifier. Living Constructs Warforged appear as massive humanoids molded from a composite of materials—obsidian, iron, stone, darkwood, silver, and organic material—though they move with a surprising grace and fl exibility.

Artificial Life Warforged can have eberrln personality traits, though, as they are constructs, those are restricted in some ways. Your Constitution score increases by 2. Your base walking speed is 30 feet. You can speak, read and write Common. Your Dexterity score increases by 1. Your base walking speed is 35 feet Size.

Warforged Soldier A Warforged Soldier is what many first envision when imagining Warforged in general. They possess watforged following traits Ability Score Increase.

Your Strength score increases by 1. Changeling Posted in Races Race: Hobgoblin Posted in Races Race: Goblin Posted in Races.

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