GORING GAMBIT PDF

The internet’s oldest and best chess database and community. C44 – Scotch, Goering gambit: 1. e4 e5 2. Nf3 Nc6 3. d4 exd4 4. c3. Search the chess games database, download games, view frequent practitioners and. The Göring Gambit Refused by Shawn L. Svare. In this article I shall examine the many plans Black has at his disposal for countering the Göring Gambit, most of.

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Chess Gambits- Harking back to the 19th century! Home Articles Sources Open Games 1. Scotch Gambit sidelines Scotch Gambit Bc5 Scotch Gambit Nf3 g5 King’s Gambit 3. Two Knights Defence 4. Ng5 sidelines Two Knights Defence 4. Ng5 main line Two Knights Defence 4. Instead of capturing on d4 with the f3-knight, White offers the d-pawn as a gambit by challenging Black’s d4-pawn with c2-c3.

The idea is to open up lines for the white pieces, gain a lead in development and use these advantages to help launch a direct attack on the black king, often particularly aimed at Black’s weak point on f7.

Another common motif is to strive for Nc3-d5, which often disrupts Black’s development. Black will generally aim to develop the kingside gamgit quickly and get castled to comparative safety and then hope to exchange off pieces, gain counterplay and win with the extra pawn s. It is essentially a Danish Gambit 1.

The inclusion of the knight moves perhaps doesn’t make much of a difference to its objective soundness, but my feeling is that it narrows down Black’s options more than White’s, especially in the double pawn sacrifice line with Bc4, whereupon it is harder for Black to engineer the freeing As with the Danish, the one pawn sacrifice with Nxc3 is almost certainly sound as well as quite dangerous, although it does not provide White with a theoretical advantage.

Sacrificing the second pawn with 5. Bc4 is agmbit dangerous for Black than 5. Nxc3, but is less likely to be fully sound with best play.

Alexander Alekhine often played 1. Nxc3 in casual games, which often transposed after a subsequent The most common objection to playing this gambit is that Black can equalise by striking out in the centre with Qd5-c4 introduced in the game Marshall-Capablanca, Lake Hopatcong for more information on gaambit see the analysis of the declined variations.

I don’t doubt that Nf6, also counterattacking against e4, and Other methods of declining allow White to establish a strong “classical pawn centre” for free by playing 5. If White uses the move-order 1. Nf6 and the Philidor Defence Bb5 transposing into the Steinitz variation of the Ruy Lopez, which is quite passive for Blackor 4. Bc4 which tends to lead into the Hungarian Defence. If White tries 1.

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Nc6 transposing to a line of the Nimzowitsch Defence, 1. Nf3, when Black’s most reliable is probably Qd5 gives White a persistent initiative. Black can bring the king to comparative safety with Thus I am inclined to recommend At move 3, Bc4, which is actually how I have most commonly reached it in practice.

Nxc3 Nc6 see When putting pressure on Black’s f7-pawn with Bc4 and Qb3, White must beware of the The position on the left can arise from the common sequence 4.

gorng The queen move looks awkward, blocking in the bishop on c8, but as well as defending f7, it blocks possible checks on the a4-e8 diagonal and so prepares In that line White should increase the pressure on the f7-pawn with 8.

Ng5, which typically leads to board-wide chaos, but instead White has rather naively castled, 8. Another common motif is that White must often complicate matters to maintain the initiative. The position on the left arises from 4.

Black gets this h-pawn gabmit in just in gamvit, because otherwise White is threatening 9. Black is hoping for 9. Nf3, which allows Black a relatively comfortable game, but here White can complicate matters by pressing forward with 9. It can lead to an exchange of knights, but it also opens up more lines and makes the position more crazy. Black has to be wary of playing Nf6 without preparing it with This position is a particularly bad version for Black, arising from 4.

Probably the best version of this sort of line for Black is 4. In any case, White tends to score well. If Black declines the gambit, White often ends up with an isolated pawn on d4. The diagram on the left results from the Black will typically aim to play against the potentially weak pawn on d4, and exchanges of pieces generally help Black because the pawn would prove to be a weakness in the endgame.

Black can also consider castling queenside and launching a kingside attack, although this leaves the black king exposed to attack down the half-open c-file. White will generally strive to keep pieces on the board and, after completing development, set about generating piece activity.

The half-open c-file is also a useful avenue of attack for White, especially if Black boldly castles to the queenside. White will also hope to get in the d4-d5 yambit at some stage. White settles for sacrificing just one pawn, and develops a piece in the process. In return for giving up a centre pawn, White has an extra developing move and additional open lines, which will typically be used as a basis for launching an attack against the black king.

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White also has a lot of control over the important d5-square. An important justification for this gambit is that Goeing has difficulty with kingside development.

Black ideally wants to castle kingside in this gambit, as castling queenside is dangerous because of White’s half-open c-file. However, …Ng8-f6 is often hit by e4-e5, and so Black tends to have to play …d7-d6 before …Nf6, and this gives White more time to try and catch the black king in the centre.

So what does Black do with the dark-squared bishop?

Bb4 has tended to be regarded as the most critical reply, with the idea of exchanging off the knight on c3, reducing White’s attacking potential. White’s best way to get compensation against this is 6.

C44: Scotch, Goering gambit

Ng5attacking f7 immediately. Qb3 is less likely to give enough compensation after Qxc3 Qf6 or 8. An interesting deviation is 6. Bg5 but this is less likely to give full compensation after White again does best to hammer f7 immediately to disrupt Black’s development: Ng5 also gives White enough of an attack for the pawn, and if Bb3 followed by 9.

Bc5 has mostly been under-rated.

C Scotch, Goering gambit –

White’s immediate attacks against f7 aren’t as effective in this variation, for reasons that aren’t immediately obvious it’s to do with Black’s bishop on c5 controlling the d4-square, and some tactics against f2. Instead White does better to follow up with 6. Bg5attacking on the kingside dark squares. Note that the line with 7. Bg5 leaves open the possibility of castling queenside and pushing the kingside pawns, but the 7. Bc4 White offers a second pawn at b2.

In practice Black often declines the second pawn. The most reliable way is Nxc3 transposing into the 5.

Scotch Game – Wikipedia

toring Nxc3 d6 comes to the same thing. Nxc3 Bb4 is slightly inaccurate because of 7. Bc5White can exploit Black’s move-order with 6. Bb4then White can persist in sacrificing a second pawn with 6. Most theoretically critical, but also dangerous for both sides! Then Black can try It is more passive, but more solid.

White then chooses between 7. Qb3 attacking f7 immediately, 7.